Trouble with UI
“The game was experiencing severe frame rate drops, down to 20 FPS, when the second wave of enemies were spawning in our game. Testers were having trouble engaging in the core combat of the game and were experiencing frustration due to the sluggish performance of the game.”
I am having a bit of trouble with the battery collectible. However, the UI is a different issue, seeing that doing UI in Unreal is pretty much next to impossible with no blueprints. Not to mention I am not sure how to approach the game manager or game instance. However, I will continue to look into game instances and educate myself on this, but between work and school, I feel like I get easily burned out and I should work on that. Anyways, I know for a fact that I can do this. I already have the collectible under the belt, hopefully UI can be a bit easy on me once it's implemented.
Get ASTRO SHIPPING CO.
ASTRO SHIPPING CO.
Get off of the sector you crashed in and get your package delivered!
Status | Prototype |
Author | Mani Singh |
Genre | Adventure |
Tags | 3D, 3D Platformer, Metroidvania |
More posts
- Post-MortemNov 18, 2022
- Update on ProjectNov 13, 2022
- I am not a fan of enemy AI and I don't have a clever title for this blog postNov 07, 2022
- Nobody Told Me Creating Particle Systems Would Be FunOct 31, 2022
- Work with Cinematic CameraOct 22, 2022
- How To Add SFX to Collectibles and Pick-UpsOct 17, 2022
- Progress on Turret, Almost DoneOct 11, 2022
- TurretOct 04, 2022
- Working on EnemiesSep 26, 2022
- Collectathon GamesSep 19, 2022
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