Working on Other Obstacles
ASTRO SHIPPING CO. » Devlog
It has been a fun two months for this project. I have somewhat familiarized myself with Unreal, as well as widgets and blueprints. But, I still have trouble with the UI from time to time. Right now, I am working on the UI when the player steps in the toxic waste hazard and creating more enemies for variety purposes.
In the video, the UI for the hazard material is supposed to fade in when the player steps into it and fade out when the player steps out. It is still a work in progress. As for the turret enemy, it's coming along pretty smoothly. I like the progress that I am currently making and I hope that I don't flounder on it in the weeks to come.
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ASTRO SHIPPING CO.
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Status | Prototype |
Author | Mani Singh |
Genre | Adventure |
Tags | 3D, 3D Platformer, Metroidvania |
More posts
- Post-MortemNov 18, 2022
- Update on ProjectNov 13, 2022
- I am not a fan of enemy AI and I don't have a clever title for this blog postNov 07, 2022
- Nobody Told Me Creating Particle Systems Would Be FunOct 31, 2022
- Work with Cinematic CameraOct 22, 2022
- How To Add SFX to Collectibles and Pick-UpsOct 17, 2022
- Progress on Turret, Almost DoneOct 11, 2022
- TurretOct 04, 2022
- Working on EnemiesSep 26, 2022
- Collectathon GamesSep 19, 2022
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